I have updated my OpenGL ES Xcode project to work with SDK 3.0. You can find the new version right here.
This new version is actually a rewrite from the ground up, and it fixes several issues that the old one had, including the problem where the controller wasn't receiving touch events and, of course, the fact that it didn't work on 3.0. It also includes more OpenGL-related convenience functions, and a class that makes it easier to do texture mapping.
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